Case Study · Online Grocery Made Simple

ZipCart

Reducing friction between discovery and purchase — designing a faster, more intuitive grocery shopping experience.

Role
UX / UI Designer
Domain
E-Commerce · Grocery
Team
Product Manager · Marketing
Tools
Figma · Miro · Illustrator

What is ZipCart?

An online grocery platform designed to simplify shopping by reducing friction across discovery, selection, and checkout.

UX / UI Designer
Product Manager
Marketing Team
Figma Miro Illustrator

Users faced friction across multiple stages of the shopping journey, leading to drop-offs and reduced conversion.

01 Difficult product discovery — users struggled to find what they needed quickly across a broad catalogue
02 Inefficient navigation & lack of clarity in decision-making — unclear categories and product information reduced confidence
03 High cognitive load during checkout — too many steps and unclear flows caused users to abandon carts at the final stage

Cross-functional from the start

The project aligned product, design, commercial, and stakeholder perspectives to balance user needs with business goals.

🖌️
PM & Senior Designers
📈
Sales & Marketing
🧑‍💼
Stakeholders

End-to-end design process

We focused on uncovering how users actually browse, search, and purchase in real-world scenarios — identifying friction points from discovery all the way through to checkout.

01
Discover
02
Define
03
Ideate
04
Research
05
Design
06
Test

Detailed analysis across competitors

Feature GoPuff Amazon Fresh DoorDash FreshDirect Uber Eats ZipCart
Navigation
Smart Search
Streamlined Checkout
Freshness Info
Design Quality
Filters
Mobile App

Qualitative interviews & quantitative surveys

We targeted regular grocery shoppers who had used at least one grocery delivery app in the past 6 months, combining in-depth interviews with a broad survey to validate patterns at scale.

24
Users Interviewed
340+
Survey Responses
6
Competitor Apps Audited
78% of users abandoned their cart at least once due to a confusing checkout process
64% wanted better search and category filtering to find products faster
55% said they distrust product freshness descriptions on current apps
82% preferred apps that remembered their frequent purchases — yet only 31% were satisfied with current delivery time estimates

Clear, goal-driven pathways

Reorganised the platform into five primary destinations, each structured around distinct user goals.

ZipCart App
🏠 Home
Featured Items
Personalised Feed
Quick Reorder
Promotional Banners
📦 Categories
Grocery
Bakery
Meat
Beverages
Snacks
Household
🔍 Search
Featured Search
Smart Filters
Price / Rating / Brand
Voice Search
🛒 My Cart
Cart Items
Saved Items
Checkout Flow
Address Selection
Payment
Order Confirmation
👤 Profile
Order History
Addresses
Payment Methods
Settings

Turning insights into direction

  • HMWMake product search so fast that users find what they need in under 10 seconds?
  • HMWCommunicate freshness and quality in a way users genuinely trust?
  • HMWReduce the checkout flow to the fewest possible steps?
  • HMWPersonalise the shopping experience without overwhelming the user?
  • HMWMake reordering frequent items completely effortless?
Must Have
  • Smart search with filters
  • Category browsing
  • Cart & checkout
  • Order tracking
Should Have
  • Freshness indicators
  • Reorder shortcuts
  • Delivery time estimate
  • Product ratings
Could Have
  • Personalised homepage
  • Shopping lists
  • Loyalty rewards
  • Referral system
Won't Have
  • Recipe suggestions
  • Social sharing
  • AR product preview

A clean, trustworthy design system

Lato
Ag
Regular
Ag
Medium
Ag
Semibold
Ag
Bold
Aa Bb Cc Dd 1234
Primary
#22C55E
Dark
#1C1C24
Mid
#3A3A4A
Light
#EEEEF4
🛒🔍🏠💳📦❤️📍🔔🥕🥛🍞
ZipCart Final Designs

Significant improvements over initial wireframes

The final ZipCart prototype was tested with 15 users in a second round of usability testing across all primary flows — home, search, product detail, cart, and checkout.

4.8/5
Usability Score

Rated by 15 participants across all primary flows in round 2 testing, using a standardised usability scale.

60%
Faster Checkout vs Average

Participants completed checkout 60% faster than the category average measured across six other e-commerce applications.

90%
Task Completion Rate

End-to-end task completion across all tested flows — up from 54% in round 1. The single-screen checkout redesign was the highest contributing change.

What I carry into every project

Learning 01

Reducing friction beats adding features every time

Every hour spent removing a step from the checkout was worth more than hours spent designing new features. Friction is the enemy of conversion — and the biggest lever for improving user experience in e-commerce.

Learning 02

Identifying a gap doesn't mean you have scope to fill it

Freshness communication was the biggest market opportunity we found — and the weakest part of our final design. Scoping design ambition to match available time and resources is a skill as important as the design itself.

Learning 03

Competitive research tells you where to look, not what to build

Analysing six competitor apps revealed surface patterns, but the real insights only came from user interviews. Competitive research frames the problem space — it's user research that reveals the actual solution direction.

Learning 04

Test assumptions early, not after the prototype is built

The jump from 54% to 90% task completion between round 1 and round 2 showed how much was left to discover after the first build. Earlier low-fi testing would have surfaced the checkout issues weeks sooner.

← Previous Case Study Ckids Helping children build healthier digital habits