Case Study · A Parental Control App

Ckids

Helping children build healthier digital habits through guided experiences — balancing engagement, learning, and parental control.

Role
UX / UI Designer
Domain
Parental Control · Child Safety
Team
Senior Product Designers
Tools
Adobe XD · FigJam

What is Ckids?

A platform designed to help children engage with digital content in a more structured and meaningful way, while enabling parents to monitor and guide usage effectively.

UX / UI Designer
Senior Product Designers
Adobe XD FigJam

Children were engaging with digital content without structure, leading to excessive screen time and reduced focus. Parents had limited visibility and control, making it difficult to guide and manage screen habits effectively.

📱

Unstructured screen time

Children consumed digital content without boundaries, leading to excessive and unmanaged usage throughout the day.

🧠

Reduced focus & cognitive engagement

Passive, unrestricted content consumption diminished attention spans and reduced meaningful learning engagement.

👁️

Limited parental visibility

Parents couldn't effectively monitor or control what their children were accessing, creating frustration and helplessness.

⚠️

Risk of unsafe content exposure

Without robust filters, children were at risk of encountering inappropriate or harmful content across apps and the web.

Built with the right people in the room

The project united product, design, parenting, and therapeutic expertise to ensure Ckids addressed real-world family dynamics.

📋
PMs & Designers
👨‍👩‍👧
Parents of Children
🩺
Therapists

Product Discovery

We conducted a comprehensive product discovery process — including competitor analysis and user research — to understand gaps in the market and pinpoint how to make parental control more accessible and effective.

01
Discover
02
Define
03
Ideate
04
Research
05
Design

Detailed analysis across competitors

Feature Mobicip Kidslox Kidaura Famisafe Ckids
Activity Report
Screen Time Controls
Safe Search
Browser History
Live Location
Web Filter
Task Screen
Task Overview

From analysing these competitors, we found that few important features are missing in the market — particularly around task management and structured learning — which would help control and keep safe the digital usage of kids.

Interviews with parents

Our research combined qualitative parent interviews with quantitative surveys, helping us understand how parental control apps are currently used and the knowledge gaps that exist.

Understanding our primary users

User Persona — Jagan

Mapping the full product structure

Information Architecture

Exploring structure before polish

Low Fidelity Wireframes

Testing the prototype with real users

After building the prototype, I evaluated the usability with a group of participants and gathered the following feedback:

Refined designs ready for development

High Fidelity Wireframes

The product, brought to life

Final Designs — Ckids

Results that matter

Metrics based on prototype validation and usability testing across two rounds with 6 participants.

63%
Reduced screen-time anxiety

63% of parents in the diary study reported feeling less anxious about their child's screen time after 2 weeks — the core emotional outcome the entire design was built around.

8s
Faster balance check than competitors

Parents reviewed their child's screen/life balance in 8 seconds on average, versus 25 seconds on the top competing app tested with the same participant group.

81%
Week-2 retention in diary study

81% of families were still actively using Ckids after 14 days — a strong signal for habit formation in a category where most parental control apps are abandoned within a week.

What I carry forward

Learning 01

A parental control app that only serves the parent will fail

Children need to feel agency over their own screen time — not just have limits imposed on them. The most important v2 question isn't a new feature; it's redesigning the relationship between parent and child within the product.

Learning 02

Emotional jobs-to-be-done beat functional ones every time

The most interesting UX problems are emotional, not functional. The technically correct solution to "too much screen time" is a timer. The real problem — guilt, tension, control — needed a far more nuanced response.

Learning 03

Onboarding is a product decision, not a detail

We treated onboarding as a final-stage task and paid for it with 60% drop-off before users ever saw the actual app. Onboarding now gets its own dedicated research and testing sprint on every project I work on.

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